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@@ -719,7 +719,8 @@
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let char = text[charNum];
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let charWidth = charWidths[charNum];
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- if(!this._isWhiteSpaceCharHoriz(char) && !this._isWhiteSpaceCharVert(char)){
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+ if(char !== "\t" && !this._isWhiteSpaceCharVert(char)){
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+ //make sure space char gets processed here or overlapping can occur when text is set
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this.updateInstanceDataPart(d, offset);
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let ci = texture.getChar(char);
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d.topLeftUV = ci.topLeftUV;
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