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add module testing to gulp

David Catuhe 7 年之前
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7787987acc

文件差异内容过多而无法显示
+ 5846 - 5839
Playground/babylon.d.txt


+ 1 - 1
Tools/Gulp/gulpfile.js

@@ -1425,4 +1425,4 @@ gulp.task("typescript-all", gulp.series("typescript", "typescript-libraries", "n
 /**
  * The default task, concat and min the main BJS files.
  */
-gulp.task("default", gulp.series("typescript-all", "intellisense", "typedoc-all", "tests-unit", "tests-validation-virtualscreen", "tests-validation-browserstack"));
+gulp.task("default", gulp.series("typescript-all", "intellisense", "typedoc-all", "tests-unit", "tests-modules", "tests-validation-virtualscreen", "tests-validation-browserstack"));

文件差异内容过多而无法显示
+ 5846 - 5839
dist/preview release/babylon.d.ts


文件差异内容过多而无法显示
+ 1 - 1
dist/preview release/babylon.js


+ 20 - 2
dist/preview release/babylon.max.js

@@ -57407,8 +57407,21 @@ var BABYLON;
                 this.activeSubSystems = new Array();
             }
             if (this.preWarmCycles) {
-                for (var index = 0; index < this.preWarmCycles; index++) {
-                    this.animate(true);
+                var noiseTextureAsProcedural_1 = this.noiseTexture;
+                if (noiseTextureAsProcedural_1 && noiseTextureAsProcedural_1.onGeneratedObservable) {
+                    noiseTextureAsProcedural_1.onGeneratedObservable.addOnce(function () {
+                        setTimeout(function () {
+                            for (var index = 0; index < _this.preWarmCycles; index++) {
+                                _this.animate(true);
+                                noiseTextureAsProcedural_1.render();
+                            }
+                        });
+                    });
+                }
+                else {
+                    for (var index = 0; index < this.preWarmCycles; index++) {
+                        this.animate(true);
+                    }
                 }
             }
         };
@@ -74640,6 +74653,10 @@ var BABYLON;
             _this.isEnabled = true;
             _this._currentRefreshId = -1;
             _this._refreshRate = 1;
+            /**
+             * Event raised when the texture is generated
+             */
+            _this.onGeneratedObservable = new BABYLON.Observable();
             _this._vertexBuffers = {};
             _this._uniforms = new Array();
             _this._samplers = new Array();
@@ -74942,6 +74959,7 @@ var BABYLON;
             if (this.onGenerated) {
                 this.onGenerated();
             }
+            this.onGeneratedObservable.notifyObservers(this);
         };
         ProceduralTexture.prototype.clone = function () {
             var textureSize = this.getSize();

+ 20 - 2
dist/preview release/babylon.no-module.max.js

@@ -57374,8 +57374,21 @@ var BABYLON;
                 this.activeSubSystems = new Array();
             }
             if (this.preWarmCycles) {
-                for (var index = 0; index < this.preWarmCycles; index++) {
-                    this.animate(true);
+                var noiseTextureAsProcedural_1 = this.noiseTexture;
+                if (noiseTextureAsProcedural_1 && noiseTextureAsProcedural_1.onGeneratedObservable) {
+                    noiseTextureAsProcedural_1.onGeneratedObservable.addOnce(function () {
+                        setTimeout(function () {
+                            for (var index = 0; index < _this.preWarmCycles; index++) {
+                                _this.animate(true);
+                                noiseTextureAsProcedural_1.render();
+                            }
+                        });
+                    });
+                }
+                else {
+                    for (var index = 0; index < this.preWarmCycles; index++) {
+                        this.animate(true);
+                    }
                 }
             }
         };
@@ -74607,6 +74620,10 @@ var BABYLON;
             _this.isEnabled = true;
             _this._currentRefreshId = -1;
             _this._refreshRate = 1;
+            /**
+             * Event raised when the texture is generated
+             */
+            _this.onGeneratedObservable = new BABYLON.Observable();
             _this._vertexBuffers = {};
             _this._uniforms = new Array();
             _this._samplers = new Array();
@@ -74909,6 +74926,7 @@ var BABYLON;
             if (this.onGenerated) {
                 this.onGenerated();
             }
+            this.onGeneratedObservable.notifyObservers(this);
         };
         ProceduralTexture.prototype.clone = function () {
             var textureSize = this.getSize();

文件差异内容过多而无法显示
+ 1 - 1
dist/preview release/babylon.worker.js


+ 20 - 2
dist/preview release/es6.js

@@ -57374,8 +57374,21 @@ var BABYLON;
                 this.activeSubSystems = new Array();
             }
             if (this.preWarmCycles) {
-                for (var index = 0; index < this.preWarmCycles; index++) {
-                    this.animate(true);
+                var noiseTextureAsProcedural_1 = this.noiseTexture;
+                if (noiseTextureAsProcedural_1 && noiseTextureAsProcedural_1.onGeneratedObservable) {
+                    noiseTextureAsProcedural_1.onGeneratedObservable.addOnce(function () {
+                        setTimeout(function () {
+                            for (var index = 0; index < _this.preWarmCycles; index++) {
+                                _this.animate(true);
+                                noiseTextureAsProcedural_1.render();
+                            }
+                        });
+                    });
+                }
+                else {
+                    for (var index = 0; index < this.preWarmCycles; index++) {
+                        this.animate(true);
+                    }
                 }
             }
         };
@@ -74607,6 +74620,10 @@ var BABYLON;
             _this.isEnabled = true;
             _this._currentRefreshId = -1;
             _this._refreshRate = 1;
+            /**
+             * Event raised when the texture is generated
+             */
+            _this.onGeneratedObservable = new BABYLON.Observable();
             _this._vertexBuffers = {};
             _this._uniforms = new Array();
             _this._samplers = new Array();
@@ -74909,6 +74926,7 @@ var BABYLON;
             if (this.onGenerated) {
                 this.onGenerated();
             }
+            this.onGeneratedObservable.notifyObservers(this);
         };
         ProceduralTexture.prototype.clone = function () {
             var textureSize = this.getSize();

+ 2 - 7
dist/preview release/typedocValidationBaseline.json

@@ -1,7 +1,7 @@
 {
-  "errors": 3753,
+  "errors": 3752,
   "babylon.typedoc.json": {
-    "errors": 3753,
+    "errors": 3752,
     "AnimationGroup": {
       "Constructor": {
         "new AnimationGroup": {
@@ -11570,11 +11570,6 @@
             "MissingText": true
           }
         },
-        "onGenerated": {
-          "Comments": {
-            "MissingText": true
-          }
-        },
         "refreshRate": {
           "Comments": {
             "MissingText": true

+ 1 - 15
dist/preview release/viewer/babylon.viewer.d.ts

@@ -924,7 +924,7 @@ declare module BabylonViewer {
       * @param name the name of the custom optimizer configuration
       * @param upgrade set to true if you want to upgrade optimizer and false if you want to degrade
       */
-    export function getCustomOptimizerByName(name: string, upgrade?: boolean): typeof extendedUpgrade;
+    export function getCustomOptimizerByName(name: string, upgrade?: boolean): (sceneManager: SceneManager) => boolean;
     export function registerCustomOptimizer(name: string, optimizer: (sceneManager: SceneManager) => boolean): void;
 }
 declare module BabylonViewer {
@@ -1558,20 +1558,6 @@ declare module BabylonViewer {
     export function addLoaderPlugin(name: string, plugin: ILoaderPlugin): void;
 }
 declare module BabylonViewer {
-    /**
-        * A custom upgrade-oriented function configuration for the scene optimizer.
-        *
-        * @param viewer the viewer to optimize
-        */
-    export function extendedUpgrade(sceneManager: SceneManager): boolean;
-    /**
-        * A custom degrade-oriented function configuration for the scene optimizer.
-        *
-        * @param viewer the viewer to optimize
-        */
-    export function extendedDegrade(sceneManager: SceneManager): boolean;
-}
-declare module BabylonViewer {
 }
 declare module BabylonViewer {
     export interface IEnvironmentMapConfiguration {

文件差异内容过多而无法显示
+ 2 - 2
dist/preview release/viewer/babylon.viewer.js


文件差异内容过多而无法显示
+ 2 - 2
dist/preview release/viewer/babylon.viewer.max.js


+ 1 - 18
dist/preview release/viewer/babylon.viewer.module.d.ts

@@ -985,14 +985,13 @@ declare module 'babylonjs-viewer/templating/viewerTemplatePlugin' {
 }
 
 declare module 'babylonjs-viewer/optimizer/custom' {
-    import { extendedUpgrade } from "babylonjs-viewer/optimizer/custom/extended";
     import { SceneManager } from "babylonjs-viewer/managers/sceneManager";
     /**
       *
       * @param name the name of the custom optimizer configuration
       * @param upgrade set to true if you want to upgrade optimizer and false if you want to degrade
       */
-    export function getCustomOptimizerByName(name: string, upgrade?: boolean): typeof extendedUpgrade;
+    export function getCustomOptimizerByName(name: string, upgrade?: boolean): (sceneManager: SceneManager) => boolean;
     export function registerCustomOptimizer(name: string, optimizer: (sceneManager: SceneManager) => boolean): void;
 }
 
@@ -1663,22 +1662,6 @@ declare module 'babylonjs-viewer/loader/plugins' {
     export function addLoaderPlugin(name: string, plugin: ILoaderPlugin): void;
 }
 
-declare module 'babylonjs-viewer/optimizer/custom/extended' {
-    import { SceneManager } from 'babylonjs-viewer/managers/sceneManager';
-    /**
-        * A custom upgrade-oriented function configuration for the scene optimizer.
-        *
-        * @param viewer the viewer to optimize
-        */
-    export function extendedUpgrade(sceneManager: SceneManager): boolean;
-    /**
-        * A custom degrade-oriented function configuration for the scene optimizer.
-        *
-        * @param viewer the viewer to optimize
-        */
-    export function extendedDegrade(sceneManager: SceneManager): boolean;
-}
-
 declare module 'babylonjs-viewer/configuration/interfaces' {
     export * from 'babylonjs-viewer/configuration/interfaces/cameraConfiguration';
     export * from 'babylonjs-viewer/configuration/interfaces/colorGradingConfiguration';