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@@ -120,49 +120,49 @@ module BABYLON {
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export class StandardMaterial extends PushMaterial {
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@serializeAsTexture("diffuseTexture")
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- private _diffuseTexture: Nullable<BaseTexture>;;
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+ private _diffuseTexture: Nullable<BaseTexture>;
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@expandToProperty("_markAllSubMeshesAsTexturesAndMiscDirty")
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- public diffuseTexture: Nullable<BaseTexture>;;
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+ public diffuseTexture: Nullable<BaseTexture>;
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@serializeAsTexture("ambientTexture")
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- private _ambientTexture: Nullable<BaseTexture>;;
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+ private _ambientTexture: Nullable<BaseTexture>;
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@expandToProperty("_markAllSubMeshesAsTexturesDirty")
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- public ambientTexture: Nullable<BaseTexture>;;
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+ public ambientTexture: Nullable<BaseTexture>;
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@serializeAsTexture("opacityTexture")
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- private _opacityTexture: Nullable<BaseTexture>;;
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+ private _opacityTexture: Nullable<BaseTexture>;
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@expandToProperty("_markAllSubMeshesAsTexturesAndMiscDirty")
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- public opacityTexture: Nullable<BaseTexture>;;
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+ public opacityTexture: Nullable<BaseTexture>;
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@serializeAsTexture("reflectionTexture")
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- private _reflectionTexture: Nullable<BaseTexture>;;
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+ private _reflectionTexture: Nullable<BaseTexture>;
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@expandToProperty("_markAllSubMeshesAsTexturesDirty")
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public reflectionTexture: Nullable<BaseTexture>;
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@serializeAsTexture("emissiveTexture")
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- private _emissiveTexture: Nullable<BaseTexture>;;
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+ private _emissiveTexture: Nullable<BaseTexture>;
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@expandToProperty("_markAllSubMeshesAsTexturesDirty")
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- public emissiveTexture: Nullable<BaseTexture>;;
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+ public emissiveTexture: Nullable<BaseTexture>;
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@serializeAsTexture("specularTexture")
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- private _specularTexture: Nullable<BaseTexture>;;
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+ private _specularTexture: Nullable<BaseTexture>;
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@expandToProperty("_markAllSubMeshesAsTexturesDirty")
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- public specularTexture: Nullable<BaseTexture>;;
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+ public specularTexture: Nullable<BaseTexture>;
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@serializeAsTexture("bumpTexture")
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- private _bumpTexture: Nullable<BaseTexture>;;
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+ private _bumpTexture: Nullable<BaseTexture>;
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@expandToProperty("_markAllSubMeshesAsTexturesDirty")
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- public bumpTexture: Nullable<BaseTexture>;;
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+ public bumpTexture: Nullable<BaseTexture>;
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@serializeAsTexture("lightmapTexture")
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- private _lightmapTexture: Nullable<BaseTexture>;;
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+ private _lightmapTexture: Nullable<BaseTexture>;
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@expandToProperty("_markAllSubMeshesAsTexturesDirty")
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- public lightmapTexture: Nullable<BaseTexture>;;
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+ public lightmapTexture: Nullable<BaseTexture>;
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@serializeAsTexture("refractionTexture")
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- private _refractionTexture: Nullable<BaseTexture>;;
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+ private _refractionTexture: Nullable<BaseTexture>;
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@expandToProperty("_markAllSubMeshesAsTexturesDirty")
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- public refractionTexture: Nullable<BaseTexture>;;
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+ public refractionTexture: Nullable<BaseTexture>;
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@serializeAsColor3("ambient")
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public ambientColor = new Color3(0, 0, 0);
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