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@@ -18,6 +18,7 @@
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- Added encapsulate and encapsulateBoundingInfo methods to BoundingInfo. ([Tolo789](https://github.com/Tolo789))
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- Added onLoadObservable to the textureDome class(es) ([RaananW](https://github.com/RaananW))
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- Modified InputManager to use DeviceInputSystem ([PolygonalSun](https://github.com/PolygonalSun))
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+- Added a [helper class](https://doc.babylonjs.com/typedoc/classes/babylon.debug.directionallightfrustumviewer) to display the frustum of a directional light ([Popov72](https://github.com/Popov72))
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### Engine
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@@ -45,8 +46,9 @@
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### Inspector
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-- Increased float precision to 4([msDestiny14](https://github.com/msDestiny14))
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+- Increased float precision to 4 ([msDestiny14](https://github.com/msDestiny14))
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- Added support for sounds in the inspector ([Deltakosh](https://github.com/deltakosh))
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+- Added a debug option to show the frustum of a directional light ([Popov72](https://github.com/Popov72))
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### NME
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@@ -113,7 +115,7 @@
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## Breaking changes
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-- [List of breaking changes introduced by ou compatibility with WebGPU](https://doc.babylonjs.com/advanced_topics/webGPU/webGPUBreakingChanges)
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+- [List of breaking changes introduced by our compatibility with WebGPU](https://doc.babylonjs.com/advanced_topics/webGPU/webGPUBreakingChanges)
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- [ReadPixels and ProceduralTexture.getContent are now async](https://doc.babylonjs.com/advanced_topics/webGPU/webGPUBreakingChanges#readpixels-is-now-asynchronous)
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- [Shader support differences](https://doc.babylonjs.com/advanced_topics/webGPU/webGPUBreakingChanges#shader-code-differences)
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- Use both `mesh.visibility` and `material.alpha` values to compute the global alpha value used by the soft transparent shadow rendering code. Formerly was only using `mesh.visibility` ([Popov72](https://github.com/Popov72))
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