|
@@ -214,6 +214,17 @@ export class ParticleSystem extends BaseParticleSystem implements IDisposable, I
|
|
|
}
|
|
|
|
|
|
/**
|
|
|
+ * Gets or sets the custom effect used to render the particles
|
|
|
+ */
|
|
|
+ public get customEffect(): Nullable<Effect> {
|
|
|
+ return this._customEffect;
|
|
|
+ }
|
|
|
+
|
|
|
+ public set customEffect(effect: Nullable<Effect>) {
|
|
|
+ this._customEffect = effect;
|
|
|
+ }
|
|
|
+
|
|
|
+ /**
|
|
|
* Instantiates a particle system.
|
|
|
* Particles are often small sprites used to simulate hard-to-reproduce phenomena like fire, smoke, water, or abstract visual effects like magic glitter and faery dust.
|
|
|
* @param name The name of the particle system
|