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@@ -103,10 +103,10 @@
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this.cameraRotation = new Vector2(0, 0);
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}
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- // Collision
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+ // Collisions
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private _collisionMask = -1;
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public set setCollisionMask(mask: number) {
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- this._collisionMask = !isNaN(mask) ? mask : -1;
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+ this._collisionMask = mask && !isNaN(mask) ? mask : -1;
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}
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public _collideWithWorld(velocity: Vector3): void {
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