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@@ -30,6 +30,8 @@
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- New `Material.getBindedMeshes()` function ([deltakosh](https://github.com/deltakosh))
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- New `Material.getBindedMeshes()` function ([deltakosh](https://github.com/deltakosh))
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- OimoJS Plugin now uses Quaternions exclusively and calculates body rotations correctly. [PR](https://github.com/BabylonJS/Babylon.js/pull/761) ([RaananW](https://github.com/RaananW))
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- OimoJS Plugin now uses Quaternions exclusively and calculates body rotations correctly. [PR](https://github.com/BabylonJS/Babylon.js/pull/761) ([RaananW](https://github.com/RaananW))
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- It is now possible to get the physics engine's body and wolrd objects using the physics engine. [PR](https://github.com/BabylonJS/Babylon.js/pull/761) ([RaananW](https://github.com/RaananW))
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- It is now possible to get the physics engine's body and wolrd objects using the physics engine. [PR](https://github.com/BabylonJS/Babylon.js/pull/761) ([RaananW](https://github.com/RaananW))
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+ - new Heightmap Impostor for Cannon.js physics engine. [PR](https://github.com/BabylonJS/Babylon.js/pull/78), [Demo] (http://www.babylonjs-playground.com/#EXL6K#1) ([RaananW](https://github.com/RaananW))
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+ - A plane mesh can be created with a source plane (math). [PR](https://github.com/BabylonJS/Babylon.js/pull/779) ([RaananW](https://github.com/RaananW))
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- **Bug fixes**
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- **Bug fixes**
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- Fixed a bug with spherical mapping ([deltakosh](https://github.com/deltakosh))
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- Fixed a bug with spherical mapping ([deltakosh](https://github.com/deltakosh))
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- Fixed a bug with clone and createInstance which was forcing the recomputation of bounding boxes ([deltakosh](https://github.com/deltakosh))
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- Fixed a bug with clone and createInstance which was forcing the recomputation of bounding boxes ([deltakosh](https://github.com/deltakosh))
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