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@@ -288,12 +288,17 @@ export class InputText extends Control implements IFocusableControl {
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}
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/** @hidden */
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- public processKey(keyCode: number, key?: string) {
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+ public processKey(keyCode: number, key?: string, evt?: KeyboardEvent) {
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// Specific cases
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switch (keyCode) {
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case 32: //SPACE
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key = " "; //ie11 key for space is "Spacebar"
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break;
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+ case 191: //SLASH
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+ if(evt){
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+ evt.preventDefault();
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+ }
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+ break;
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case 8: // BACKSPACE
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if (this._text && this._text.length > 0) {
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if (this._cursorOffset === 0) {
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@@ -305,6 +310,9 @@ export class InputText extends Control implements IFocusableControl {
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}
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}
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}
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+ if(evt){
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+ evt.preventDefault();
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+ }
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return;
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case 46: // DELETE
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if (this._text && this._text.length > 0) {
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@@ -343,8 +351,11 @@ export class InputText extends Control implements IFocusableControl {
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this._markAsDirty();
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return;
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case 222: // Dead
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+ if(evt){
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+ evt.preventDefault();
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+ }
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this.deadKey = true;
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- return;
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+ break;
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}
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// Printable characters
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@@ -353,7 +364,7 @@ export class InputText extends Control implements IFocusableControl {
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(keyCode === 32) || // Space
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(keyCode > 47 && keyCode < 60) || // Numbers
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(keyCode > 64 && keyCode < 91) || // Letters
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- (keyCode > 185 && keyCode < 193) || // Special characters
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+ (keyCode > 159 && keyCode < 193) || // Special characters
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(keyCode > 218 && keyCode < 223) || // Special characters
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(keyCode > 95 && keyCode < 112))) { // Numpad
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this._currentKey = key;
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@@ -373,7 +384,7 @@ export class InputText extends Control implements IFocusableControl {
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/** @hidden */
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public processKeyboard(evt: KeyboardEvent): void {
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- this.processKey(evt.keyCode, evt.key);
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+ this.processKey(evt.keyCode, evt.key, evt);
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}
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public _draw(parentMeasure: Measure, context: CanvasRenderingContext2D): void {
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