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Force normalization of normals (shaders)

David Catuhe 11 years ago
parent
commit
766c284cf3

+ 1 - 1
Babylon/Shaders/default.fragment.fx

@@ -437,7 +437,7 @@ void main(void) {
 #endif
 #endif
 
 
 	// Bump
 	// Bump
-	vec3 normalW = vNormalW;
+	vec3 normalW = normalize(vNormalW);
 
 
 #ifdef BUMP
 #ifdef BUMP
 	normalW = perturbNormal(viewDirectionW);
 	normalW = perturbNormal(viewDirectionW);

+ 1 - 1
Babylon/Shaders/legacydefault.fragment.fx

@@ -340,7 +340,7 @@ void main(void) {
 #endif
 #endif
 
 
 	// Bump
 	// Bump
-	vec3 normalW = vNormalW;
+	vec3 normalW = normalize(vNormalW);
 
 
 	// Ambient color
 	// Ambient color
 	vec3 baseAmbientColor = vec3(1., 1., 1.);
 	vec3 baseAmbientColor = vec3(1., 1., 1.);

File diff suppressed because it is too large
+ 1 - 1
babylon.1.12-beta.js