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@@ -91,7 +91,7 @@ module BABYLON {
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this.attachedMesh.rotationQuaternion = Quaternion.RotationYawPitchRoll(this.attachedMesh.rotation.y,this.attachedMesh.rotation.x,this.attachedMesh.rotation.z);
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}
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- // Do not allow the object to trun more than a full circle
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+ // Do not allow the object to turn more than a full circle
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totalTurnAmountOfDrag+=projectDist;
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if(Math.abs(totalTurnAmountOfDrag)<=2*Math.PI){
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if(i>=8){
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