@@ -5811,8 +5811,12 @@ export class Engine {
if (loader.supportCascades) {
this._cascadeLoadFiles(scene, onloaddata, files, onError);
}
- else if (onError) {
- onError("Textures type does not support cascades.");
+ else {
+ if (onError) {
+ onError("Textures type does not support cascades.");
+ } else {
+ Logger.Warn("Texture loader does not support cascades.");
+ }
else {