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Adding glTF interface typescript declaration file

Kacey Coley 7 năm trước cách đây
mục cha
commit
75be86bb73
1 tập tin đã thay đổi với 248 bổ sung0 xóa
  1. 248 0
      dist/babylon.glTFInterface.d.ts

+ 248 - 0
dist/babylon.glTFInterface.d.ts

@@ -0,0 +1,248 @@
+declare module BABYLON.GLTF2 {
+    enum AccessorType {
+        SCALAR = "SCALAR",
+        VEC2 = "VEC2",
+        VEC3 = "VEC3",
+        VEC4 = "VEC4",
+        MAT2 = "MAT2",
+        MAT3 = "MAT3",
+        MAT4 = "MAT4",
+    }
+    enum MaterialAlphaMode {
+        OPAQUE = "OPAQUE",
+        MASK = "MASK",
+        BLEND = "BLEND",
+    }
+    enum AnimationChannelTargetPath {
+        TRANSLATION = "translation",
+        ROTATION = "rotation",
+        SCALE = "scale",
+        WEIGHTS = "weights",
+    }
+    enum CameraType {
+        PERSPECTIVE = "perspective",
+        ORTHOGRAPHIC = "orthographic",
+    }
+    enum AccessorComponentType {
+        BYTE = 5120,
+        UNSIGNED_BYTE = 5121,
+        SHORT = 5122,
+        UNSIGNED_SHORT = 5123,
+        UNSIGNED_INT = 5125,
+        FLOAT = 5126,
+    }
+    enum AnimationInterpolation {
+        LINEAR = "LINEAR",
+        STEP = "STEP",
+        CUBICSPLINE = "CUBICSPLINE",
+    }
+    enum MeshPrimitiveMode {
+        POINTS = 0,
+        LINES = 1,
+        LINE_LOOP = 2,
+        LINE_STRIP = 3,
+        TRIANGLES = 4,
+        TRIANGLE_STRIP = 5,
+        TRIANGLE_FAN = 6,
+    }
+    enum ImageMimeType {
+        JPEG = "image/jpeg",
+        PNG = "image/png",
+    }
+    enum TextureMagFilter {
+        NEAREST = 9728,
+        LINEAR = 9729,
+    }
+    enum TextureMinFilter {
+        NEAREST = 9728,
+        LINEAR = 9729,
+        NEAREST_MIPMAP_NEAREST = 9984,
+        LINEAR_MIPMAP_NEAREST = 9985,
+        NEAREST_MIPMAP_LINEAR = 9986,
+        LINEAR_MIPMAP_LINEAR = 9987,
+    }
+    enum TextureWrapMode {
+        CLAMP_TO_EDGE = 33071,
+        MIRRORED_REPEAT = 33648,
+        REPEAT = 10497,
+    }
+    interface IProperty {
+        extensions?: {
+            [key: string]: any;
+        };
+        extras?: any;
+    }
+    interface IChildRootProperty extends IProperty {
+        name?: string;
+    }
+    interface IAccessorSparseIndices extends IProperty {
+        bufferView: number;
+        byteOffset?: number;
+        componentType: AccessorComponentType;
+    }
+    interface IAccessorSparseValues extends IProperty {
+        bufferView: number;
+        byteOffset?: number;
+    }
+    interface IAccessorSparse extends IProperty {
+        count: number;
+        indices: IAccessorSparseIndices;
+        values: IAccessorSparseValues;
+    }
+    interface IAccessor extends IChildRootProperty {
+        bufferView?: number;
+        byteOffset?: number;
+        componentType: AccessorComponentType;
+        normalized?: boolean;
+        count: number;
+        type: AccessorType;
+        max: number[];
+        min: number[];
+        sparse?: IAccessorSparse;
+    }
+    interface IAnimationChannel extends IProperty {
+        sampler: number;
+        target: IAnimationChannelTarget;
+    }
+    interface IAnimationChannelTarget extends IProperty {
+        node: number;
+        path: AnimationChannelTargetPath;
+    }
+    interface IAnimationSampler extends IProperty {
+        input: number;
+        interpolation?: AnimationInterpolation;
+        output: number;
+    }
+    interface IAnimation extends IChildRootProperty {
+        channels: IAnimationChannel[];
+        samplers: IAnimationSampler[];
+    }
+    interface IAsset extends IChildRootProperty {
+        copyright?: string;
+        generator?: string;
+        version: string;
+        minVersion?: string;
+    }
+    interface IBuffer extends IChildRootProperty {
+        uri?: string;
+        byteLength: number;
+    }
+    interface IBufferView extends IChildRootProperty {
+        buffer: number;
+        byteOffset?: number;
+        byteLength: number;
+        byteStride?: number;
+    }
+    interface ICameraOrthographic extends IProperty {
+        xmag: number;
+        ymag: number;
+        zfar: number;
+        znear: number;
+    }
+    interface ICameraPerspective extends IProperty {
+        aspectRatio: number;
+        yfov: number;
+        zfar: number;
+        znear: number;
+    }
+    interface ICamera extends IChildRootProperty {
+        orthographic?: ICameraOrthographic;
+        perspective?: ICameraPerspective;
+        type: CameraType;
+    }
+    interface IImage extends IChildRootProperty {
+        uri?: string;
+        mimeType?: ImageMimeType;
+        bufferView?: number;
+    }
+    interface IMaterialNormalTextureInfo extends ITextureInfo {
+        scale: number;
+    }
+    interface IMaterialOcclusionTextureInfo extends ITextureInfo {
+        strength: number;
+    }
+    interface IMaterialPbrMetallicRoughness {
+        baseColorFactor: number[];
+        baseColorTexture: ITextureInfo;
+        metallicFactor: number;
+        roughnessFactor: number;
+        metallicRoughnessTexture: ITextureInfo;
+    }
+    interface IMaterial extends IChildRootProperty {
+        pbrMetallicRoughness?: IMaterialPbrMetallicRoughness;
+        normalTexture?: IMaterialNormalTextureInfo;
+        occlusionTexture?: IMaterialOcclusionTextureInfo;
+        emissiveTexture?: ITextureInfo;
+        emissiveFactor?: number[];
+        alphaMode?: MaterialAlphaMode;
+        alphaCutoff?: number;
+        doubleSided?: boolean;
+    }
+    interface IMeshPrimitive extends IProperty {
+        attributes: {
+            [name: string]: number;
+        };
+        indices?: number;
+        material?: number;
+        mode?: MeshPrimitiveMode;
+        targets?: {
+            [name: string]: number;
+        }[];
+    }
+    interface IMesh extends IChildRootProperty {
+        primitives: IMeshPrimitive[];
+        weights?: number[];
+    }
+    interface INode extends IChildRootProperty {
+        camera?: number;
+        children?: number[];
+        skin?: number;
+        matrix?: number[];
+        mesh?: number;
+        rotation?: number[];
+        scale?: number[];
+        translation?: number[];
+        weights?: number[];
+    }
+    interface ISampler extends IChildRootProperty {
+        magFilter?: TextureMagFilter;
+        minFilter?: TextureMinFilter;
+        wrapS?: TextureWrapMode;
+        wrapT?: TextureWrapMode;
+    }
+    interface IScene extends IChildRootProperty {
+        nodes: number[];
+    }
+    interface ISkin extends IChildRootProperty {
+        inverseBindMatrices?: number;
+        skeleton?: number;
+        joints: number[];
+    }
+    interface ITexture extends IChildRootProperty {
+        sampler?: number;
+        source: number;
+    }
+    interface ITextureInfo {
+        index: number;
+        texCoord?: number;
+    }
+    interface IGLTF extends IProperty {
+        accessors?: IAccessor[];
+        animations?: IAnimation[];
+        asset: IAsset;
+        buffers?: IBuffer[];
+        bufferViews?: IBufferView[];
+        cameras?: ICamera[];
+        extensionsUsed?: string[];
+        extensionsRequired?: string[];
+        images?: IImage[];
+        materials?: IMaterial[];
+        meshes?: IMesh[];
+        nodes?: INode[];
+        samplers?: ISampler[];
+        scene?: number;
+        scenes?: IScene[];
+        skins?: ISkin[];
+        textures?: ITexture[];
+    }
+}