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Adding a public onCollisionPositionChange

Raanan Weber 9 年之前
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756cd04a0b
共有 1 個文件被更改,包括 5 次插入0 次删除
  1. 5 0
      src/Mesh/babylon.abstractMesh.ts

+ 5 - 0
src/Mesh/babylon.abstractMesh.ts

@@ -84,6 +84,7 @@
         private _diffPositionForCollisions = new Vector3(0, 0, 0);
         private _newPositionForCollisions = new Vector3(0, 0, 0);
         public onCollide: (collidedMesh: AbstractMesh) => void;
+        public onCollisionPositionChange: (newPosition: Vector3) => void;
 
         // Attach to bone
         private _meshToBoneReferal: AbstractMesh;
@@ -803,6 +804,10 @@
             if (this.onCollide && collidedMesh) {
                 this.onCollide(collidedMesh);
             }
+            
+            if(this.onCollisionPositionChange) {
+                this.onCollisionPositionChange(this.position);
+            }
         }
 
         // Submeshes octree