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@@ -269,9 +269,9 @@ describe('Babylon Scene Loader', function() {
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expect(animationGroup.targetedAnimations, "animationGroup.targetedAnimations").to.have.lengthOf(7);
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const influenceAnimations = animationGroup.targetedAnimations.filter((_) => _.animation.targetProperty === "influence");
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expect(influenceAnimations, "influenceAnimations").to.have.lengthOf(2);
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- const rotationAnimations = animationGroup.targetedAnimations.filter((_) => _.animation.targetProperty === "_rotationQuaternion");
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+ const rotationAnimations = animationGroup.targetedAnimations.filter((_) => _.animation.targetProperty === "rotationQuaternion");
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expect(rotationAnimations, "rotationAnimations").to.have.lengthOf(4);
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- const positionAnimations = animationGroup.targetedAnimations.filter((_) => _.animation.targetProperty === "_position");
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+ const positionAnimations = animationGroup.targetedAnimations.filter((_) => _.animation.targetProperty === "position");
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expect(positionAnimations, "positionAnimations").to.have.lengthOf(1);
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});
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});
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@@ -539,12 +539,12 @@ describe('Babylon Scene Loader', function() {
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`;
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var scene = new BABYLON.Scene(subject);
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- return BABYLON.SceneLoader.LoadAssetContainerAsync('', 'data:' + fileContents, scene, ()=> {}, ".obj").then(container => {
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+ return BABYLON.SceneLoader.LoadAssetContainerAsync('', 'data:' + fileContents, scene, () => { }, ".obj").then(container => {
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expect(container.meshes.length).to.eq(1);
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let tetrahedron = container.meshes[0];
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- var positions : BABYLON.FloatArray = tetrahedron.getVerticesData(BABYLON.VertexBuffer.PositionKind);
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- var colors : BABYLON.FloatArray = tetrahedron.getVerticesData(BABYLON.VertexBuffer.ColorKind);
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+ var positions: BABYLON.FloatArray = tetrahedron.getVerticesData(BABYLON.VertexBuffer.PositionKind);
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+ var colors: BABYLON.FloatArray = tetrahedron.getVerticesData(BABYLON.VertexBuffer.ColorKind);
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expect(positions).to.deep.equal([1, 1, 1, 1, 2, 1, 2, 1, 1, 1, 1, 2]);
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assert.isNull(colors, 'expecting colors vertex buffer to be null')
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@@ -569,11 +569,11 @@ describe('Babylon Scene Loader', function() {
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`;
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var scene = new BABYLON.Scene(subject);
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- return BABYLON.SceneLoader.LoadAssetContainerAsync('', 'data:' + fileContents, scene, ()=> {}, ".obj").then(container => {
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+ return BABYLON.SceneLoader.LoadAssetContainerAsync('', 'data:' + fileContents, scene, () => { }, ".obj").then(container => {
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expect(container.meshes.length).to.eq(1);
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let tetrahedron = container.meshes[0];
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- var positions : BABYLON.FloatArray = tetrahedron.getVerticesData(BABYLON.VertexBuffer.PositionKind);
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+ var positions: BABYLON.FloatArray = tetrahedron.getVerticesData(BABYLON.VertexBuffer.PositionKind);
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expect(positions).to.deep.equal([1, 1, 1, 1, 2, 1, 2, 1, 1, 1, 1, 2]);
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})
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