- Introduced texture binding atlas. This optimization allows the engine to reuse texture bindings instead of rebinding textures when they are not on constant sampler indexes ([deltakosh](https://github.com/deltakosh))
+- New [AnimationGroup class](doc here) to control simultaneously multiple animations with different targets ([deltakosh](https://github.com/deltakosh))
## Updates
- New watcher configuration for VSCode. Now the task only compiles changed files ([sebavan](https://github.com/sebavan))