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Wrong fork sorry...

Sebastien Vandenberghe 8 years ago
parent
commit
74db792417
1 changed files with 8 additions and 11 deletions
  1. 8 11
      Tools/Gulp/config.json

+ 8 - 11
Tools/Gulp/config.json

@@ -27,17 +27,14 @@
         "minimal": ["standardMaterial", "freeCamera", "hemisphericLight"],
         "minimal": ["standardMaterial", "freeCamera", "hemisphericLight"],
         "minimalWithBuilder": ["meshBuilder", "standardMaterial", "freeCamera", "hemisphericLight"],
         "minimalWithBuilder": ["meshBuilder", "standardMaterial", "freeCamera", "hemisphericLight"],
         "minimalGLTFViewer": [
         "minimalGLTFViewer": [
-            "standardMaterial", "pbrMaterial", "freeCamera", "arcRotateCamera", "hemisphericLight", 
-            "pointLight", "directionalLight", "spotLight", "animations", "actions", "sprites", "picking", "collisions",
-            "particles", "solidParticles", "additionalMeshes", "meshBuilder", "audio", "additionalTextures", "shadows",
-            "loader", "userData", "offline", "fresnel", "multiMaterial", "touchCamera", "procedural", "gamepad",
-            "additionalCameras", "postProcesses", "renderingPipeline", "additionalRenderingPipeline", "defaultRenderingPipeline",
-            "depthRenderer", "geometryBufferRenderer", "additionalPostProcesses",
-            "additionalPostProcess_blur", "additionalPostProcess_fxaa", "additionalPostProcess_imageProcessing",
-            "bones", "hdr", "polygonMesh", "csg", "lensFlares", "physics", "textureFormats", "debug", "morphTargets",
-            "colorCurves", "octrees", "simd", "vr", "virtualJoystick", "optimizations", "highlights", "assetsManager",
-            "mapTexture", "dynamicFloatArray",
-            "imageProcessing", "serialization", "probes", "layer", "textureTools",
+                "animations", "arcRotateCamera", "additionalTextures", "textureFormats",
+                "shadows", "pointLight", "directionalLight", "spotLight",
+                "multiMaterial", "pbrMaterial",
+                "meshBuilder", "layer",
+                "additionalPostProcess_blur", "additionalPostProcess_fxaa", "additionalPostProcess_highlights", 
+                "additionalPostProcess_imageProcessing", "colorCurves", "defaultRenderingPipeline", "imageProcessing",
+                "debug", "textureTools", "hdr",
+                "loader",
                 "materialsLibrary/babylon.gridMaterial.js",
                 "materialsLibrary/babylon.gridMaterial.js",
                 "loaders/babylon.glTFFileLoader.js"
                 "loaders/babylon.glTFFileLoader.js"
         ],
         ],