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@@ -11,7 +11,7 @@ import { MaterialHelper } from "../Materials/materialHelper";
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import { Effect } from "../Materials/effect";
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import { ImageProcessingConfiguration } from "../Materials/imageProcessingConfiguration";
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import { Texture } from "../Materials/Textures/texture";
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-import { InternalTexture } from "../Materials/Textures/internalTexture"
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+import { DynamicTexture } from "../Materials/Textures/dynamicTexture";
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import { RawTexture } from "../Materials/Textures/rawTexture";
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import { ProceduralTexture } from "../Materials/Textures/Procedurals/proceduralTexture";
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import { EngineStore } from "../Engines/engineStore";
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@@ -1928,13 +1928,11 @@ export class ParticleSystem extends BaseParticleSystem implements IDisposable, I
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result.noiseTexture = this.noiseTexture;
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result.emitter = newEmitter;
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if (this.particleTexture) {
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- if (this.particleTexture.getInternalTexture().dataSource === InternalTexture.DATASOURCE_DYNAMIC) {
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- // clone
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+ if (this.particleTexture instanceof DynamicTexture) {
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result.particleTexture = this.particleTexture.clone();
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- // copy underlying image data
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- const ctx = result.particleTexture.getContext();
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- ctx.drawImage(this.particleTexture.getContext().canvas, 0, 0);
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- result.particleTexture.update();
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+ const ctx = (<unknown>result.particleTexture as DynamicTexture).getContext();
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+ ctx.drawImage((<unknown>this.particleTexture as DynamicTexture).getContext().canvas, 0, 0);
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+ (<unknown>result.particleTexture as DynamicTexture).update();
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} else {
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result.particleTexture = new Texture(this.particleTexture.url, this._scene);
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}
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