- Added particle editor to the Inspector ([Deltakosh](https://github.com/deltakosh))
- Added particle editor to the Inspector ([Deltakosh](https://github.com/deltakosh))
- Added the `ShadowDepthWrapper` class to support accurate shadow generation for custom as well as node material shaders. [Doc](https://doc.babylonjs.com/babylon101/shadows#custom-shadow-map-shaders) ([Popov72](https://github.com/Popov72))
- Added the `ShadowDepthWrapper` class to support accurate shadow generation for custom as well as node material shaders. [Doc](https://doc.babylonjs.com/babylon101/shadows#custom-shadow-map-shaders) ([Popov72](https://github.com/Popov72))
- Added Babylon.js Texture [tools](https://www.babylonjs.com/tools/ibl) to prefilter HDR files ([Sebavan](https://github.com/sebavan/))
- Added Babylon.js Texture [tools](https://www.babylonjs.com/tools/ibl) to prefilter HDR files ([Sebavan](https://github.com/sebavan/))
+- Added editing of PBR materials and Post processes in the node material editor ([Popov72](https://github.com/Popov72))