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@@ -44,6 +44,7 @@
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- Attached sub emitters. [Doc](http://doc.babylonjs.com/how_to/sub_emitters) ([TrevorDev](https://github.com/TrevorDev))
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- Attached sub emitters. [Doc](http://doc.babylonjs.com/how_to/sub_emitters) ([TrevorDev](https://github.com/TrevorDev))
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- Cylinder particle emitter and constructor in baseParticle [Doc](https://doc.babylonjs.com/babylon101/particles#cylinder-emitter) ([TrevorDev](https://github.com/TrevorDev))
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- Cylinder particle emitter and constructor in baseParticle [Doc](https://doc.babylonjs.com/babylon101/particles#cylinder-emitter) ([TrevorDev](https://github.com/TrevorDev))
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- Added support for cylinder particle emitter. [Doc](https://doc.babylonjs.com/babylon101/particles#cylinder-emitter) ([TrevorDev](https://github.com/TrevorDev))
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- Added support for cylinder particle emitter. [Doc](https://doc.babylonjs.com/babylon101/particles#cylinder-emitter) ([TrevorDev](https://github.com/TrevorDev))
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+ - Added startDelay to support delaying system start of sub emitters [Doc](https://doc.babylonjs.com/babylon101/particles#creating-the-particles) ([TrevorDev](https://github.com/TrevorDev))
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- Added support for random start cell when using animated sprite sheets. [Doc](http://doc.babylonjs.com/how_to/animate)
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- Added support for random start cell when using animated sprite sheets. [Doc](http://doc.babylonjs.com/how_to/animate)
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- Added SceneComponent to help decoupling Scene from its components. ([sebavan](http://www.github.com/sebavan))
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- Added SceneComponent to help decoupling Scene from its components. ([sebavan](http://www.github.com/sebavan))
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- Added [Environment Texture Tools](https://doc.babylonjs.com/how_to/physically_based_rendering#creating-a-compressed-environment-texture) to reduce the size of the usual .DDS file ([sebavan](http://www.github.com/sebavan))
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- Added [Environment Texture Tools](https://doc.babylonjs.com/how_to/physically_based_rendering#creating-a-compressed-environment-texture) to reduce the size of the usual .DDS file ([sebavan](http://www.github.com/sebavan))
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