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Update what's new.md

David Catuhe 9 years ago
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      dist/preview release/what's new.md

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dist/preview release/what's new.md

@@ -8,9 +8,9 @@
     - StandardMaterial now supports Parallax and Parallax Occlusion Mapping ([nockawa](https://github.com/nockawa))
     - Animations blending. See [demo here](http://www.babylonjs-playground.com/#2BLI9T#3). More [info here](NEED DOC!) ([deltakosh](https://github.com/deltakosh))
     - New debuger tool: SkeletonViewer. See [demo here](http://www.babylonjs-playground.com/#1BZJVJ#8) (Adam & [deltakosh](https://github.com/deltakosh))
-    - Added Camera Inputs Manager to manage camera inputs (mouse, touch, keyboard, gamepad, ...) in a composable way, without relying on class inheritance [gleborgne](https://github.com/gleborgne)
+    - Added Camera Inputs Manager to manage camera inputs (mouse, touch, keyboard, gamepad, ...) in a composable way, without relying on class inheritance ([gleborgne](https://github.com/gleborgne))
     - Introduced new observable system to handle events ([nockawa](https://github.com/nockawa), [deltakosh](https://github.com/deltakosh))
-    - Added a new VR camera : VRDeviceOrientationArcRotateCamera [temechon](https://github.com/Temechon)
+    - Added a new VR camera : VRDeviceOrientationArcRotateCamera ([temechon](https://github.com/Temechon))
     - Unity3D exporter: Added support for lightmaps ([davrous](https://github.com/davrous), [deltakosh](https://github.com/deltakosh))
     - Unity3D exporter: Added support for export and run (local webserver) ([davrous](https://github.com/davrous), [deltakosh](https://github.com/deltakosh))
     - Moved PBR Material to core ([deltakosh](https://github.com/deltakosh))