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Update pbr.fragment.fx

David Catuhe 9 anos atrás
pai
commit
72d244011d
1 arquivos alterados com 2 adições e 2 exclusões
  1. 2 2
      materialsLibrary/materials/pbr/pbr.fragment.fx

+ 2 - 2
materialsLibrary/materials/pbr/pbr.fragment.fx

@@ -736,7 +736,7 @@ lightingInfo computeSpotLighting(vec3 viewDirectionW, vec3 vNormal, vec4 lightDa
 lightingInfo computeHemisphericLighting(vec3 viewDirectionW, vec3 vNormal, vec4 lightData, vec3 diffuseColor, vec3 specularColor, vec3 groundColor, float roughness, float NdotV) {
     lightingInfo result;
 
-    vec3 lightVectorW = normalize(-lightData.xyz);
+    vec3 lightVectorW = normalize(lightData.xyz);
 
     // Diffuse
     float ndl = dot(vNormal, lightData.xyz) * 0.5 + 0.5;
@@ -1215,4 +1215,4 @@ void main(void) {
     //gl_FragColor = vec4(test.x, test.y, 1.0, 1.0);
 
     gl_FragColor = color;
-}
+}