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constructor(scene: Scene, cameraMinZ:number, cameraMaxZ:number, depthTexture: RenderTargetTexture, blurLevel: DepthOfFieldEffectBlurLevel = DepthOfFieldEffectBlurLevel.Low, pipelineTextureType = 0) {
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constructor(scene: Scene, cameraMinZ:number, cameraMaxZ:number, depthTexture: RenderTargetTexture, blurLevel: DepthOfFieldEffectBlurLevel = DepthOfFieldEffectBlurLevel.Low, pipelineTextureType = 0) {
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