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pointer refocus

Trevor Baron 6 年之前
父節點
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720b39dd3c
共有 2 個文件被更改,包括 2 次插入1 次删除
  1. 1 0
      dist/preview release/what's new.md
  2. 1 1
      gui/src/2D/advancedDynamicTexture.ts

+ 1 - 0
dist/preview release/what's new.md

@@ -52,6 +52,7 @@
 ### Materials Library
 
 ## Bug fixes
+- Refocusing on input gui with pointer events ([TrevorDev](https://github.com/TrevorDev))
 
 ### Core Engine
 - Fixed a bug with `mesh.alwaysSelectAsActiveMesh` preventing layerMask to be taken in account ([Deltakosh](https://github.com/deltakosh))

+ 1 - 1
gui/src/2D/advancedDynamicTexture.ts

@@ -590,7 +590,7 @@ export class AdvancedDynamicTexture extends DynamicTexture {
         }
 
         this._pointerMoveObserver = scene.onPrePointerObservable.add((pi, state) => {
-            if (scene!.isPointerCaptured((<PointerEvent>(pi.event)).pointerId)) {
+            if (scene!.isPointerCaptured((<PointerEvent>(pi.event)).pointerId) && pi.type !== PointerEventTypes.POINTERUP) {
                 return;
             }