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@@ -1558,7 +1558,7 @@ export class GLTFLoader implements IGLTFLoader {
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private _createDefaultMaterial(name: string, babylonDrawMode: number): Material {
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const babylonMaterial = new PBRMaterial(name, this._babylonScene);
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- babylonMaterial.sideOrientation = !this._babylonScene.useRightHandedSystem ? Material.ClockWiseSideOrientation : Material.CounterClockWiseSideOrientation;
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+ babylonMaterial.sideOrientation = this._babylonScene.useRightHandedSystem ? Material.CounterClockWiseSideOrientation : Material.ClockWiseSideOrientation;
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babylonMaterial.fillMode = babylonDrawMode;
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babylonMaterial.enableSpecularAntiAliasing = true;
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babylonMaterial.useRadianceOverAlpha = !this._parent.transparencyAsCoverage;
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