@@ -1,3 +1,14 @@
-void main(void) {
+uniform vec3 mainColor;
+uniform vec4 gridControl;
+
+void main(void) {
gl_FragColor = vec4(1, 1, 1, 0.1);
+ #ifdef TRANSPARENT
+ // Min opacity as if there were no lines.
+ gl_FragColor = vec4(mainColor.rgb, 0.08);
+ #else
+ // Apply the color.
+ gl_FragColor = vec4(mainColor.rgb, 1.0);
+ #endif
}