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@@ -1,3 +1,14 @@
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-void main(void) {
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+uniform vec3 mainColor;
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+uniform vec4 gridControl;
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+
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+void main(void) {
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gl_FragColor = vec4(1, 1, 1, 0.1);
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+
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+ #ifdef TRANSPARENT
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+ // Min opacity as if there were no lines.
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+ gl_FragColor = vec4(mainColor.rgb, 0.08);
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+ #else
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+ // Apply the color.
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+ gl_FragColor = vec4(mainColor.rgb, 1.0);
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+ #endif
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}
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