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@@ -393,7 +393,7 @@ module BABYLON {
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// Check all meshes
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// Check all meshes
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for (var index = 0; index < this._scene.meshes.length; index++) {
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for (var index = 0; index < this._scene.meshes.length; index++) {
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var mesh = this._scene.meshes[index];
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var mesh = this._scene.meshes[index];
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- if (mesh.isEnabled() && mesh.checkCollisions && mesh.subMeshes && mesh !== excludedMesh && ((collisionMask & mesh.collisionGroup) === 0)) {
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+ if (mesh.isEnabled() && mesh.checkCollisions && mesh.subMeshes && mesh !== excludedMesh && ((collisionMask & mesh.collisionGroup) !== 0)) {
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mesh._checkCollision(collider);
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mesh._checkCollision(collider);
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}
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}
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}
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}
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