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Fix in Geometry.copy()

Without this fix, two geometries which have been copied share the same vertex data arrays. This leads to unexpected behaviour, e.g. infinite loop when trying to merge meshes.
jahow 10 gadi atpakaļ
vecāks
revīzija
70ebd7287c
1 mainītis faili ar 3 papildinājumiem un 2 dzēšanām
  1. 3 2
      Babylon/Mesh/babylon.geometry.ts

+ 3 - 2
Babylon/Mesh/babylon.geometry.ts

@@ -394,7 +394,8 @@
             var stopChecking = false;
 
             for (var kind in this._vertexBuffers) {
-                vertexData.set(this.getVerticesData(kind), kind);
+                // using slice() to make a copy of the array and not just reference it
+                vertexData.set(this.getVerticesData(kind).slice(0), kind);
 
                 if (!stopChecking) {
                     updatable = this.getVertexBuffer(kind).isUpdatable();
@@ -729,4 +730,4 @@
             }
         }
     }
-} 
+}