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Update what's new.md

sebavan 7 年之前
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      dist/preview release/what's new.md

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dist/preview release/what's new.md

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 - Added [VideoDome](http://doc.babylonjs.com/how_to/360videodome) class to easily support 360 videos. Demo [here](https://www.babylonjs-playground.com/frame.html#1E9JQ8#7) ([DavidHGillen](https://github.com/DavidHGillen))
 - Added [GlowLayer](https://doc.babylonjs.com/how_to/glow_layer) to easily support glow from emissive materials. Demo [here](http://www.babylonjs.com/demos/GlowLayer/) ([sebavan](https://github.com/sebavan))
 - New [AssetContainer](http://doc.babylonjs.com/how_to/how_to_use_assetcontainer) class and loading methods ([trevordev](https://github.com/trevordev))
-- Added [depth of field](https://www.babylonjs-playground.com/frame.html#8F5HYV#5), sharpening, MSAA, chromatic aberration and grain effect to the default pipeline ([trevordev](https://github.com/trevordev))
+- Added [depth of field](https://www.babylonjs-playground.com/frame.html#8F5HYV#9), sharpening, MSAA, chromatic aberration and grain effect to the default pipeline ([trevordev](https://github.com/trevordev))
 - Added support for [animation weights](http://doc.babylonjs.com/babylon101/animations#animation-weights). Demo [here](https://www.babylonjs-playground.com/#IQN716#9) ([deltakosh](https://github.com/deltakosh))
 - Added [sub emitters for particle system](http://doc.babylonjs.com/babylon101/particles#sub-emitters) which will spawn new particle systems when particles dies. Demo [here](https://www.babylonjs-playground.com/frame.html#9NHBCC#1) ([IbraheemOsama](https://github.com/IbraheemOsama))
 - New [Babylon.js](http://doc.babylonjs.com/resources/maya) and [glTF](http://doc.babylonjs.com/resources/maya_to_gltf) exporter for Autodesk Maya ([Noalak](https://github.com/Noalak))