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@@ -597,14 +597,14 @@ class Mesh(FCurveAnimatable):
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objArmature = object.find_armature()
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if objArmature != None:
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hasSkeleton = True
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- i = 0
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+ i = 0
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for obj in scene.objects:
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if obj.type == "ARMATURE":
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if obj == objArmature:
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- self.skeletonId = i
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+ self.skeletonId = i
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break
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- else:
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- i += 1
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+ else:
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+ i += 1
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# detect if any textures in the material slots, which would mean UV mapping is required
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uvRequired = False
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