فهرست منبع

Merge pull request #5740 from mrdunk/FixPath

More paths to fix.
David Catuhe 6 سال پیش
والد
کامیت
6fb90ba845
3فایلهای تغییر یافته به همراه6 افزوده شده و 5 حذف شده
  1. 2 2
      Tools/DevLoader/BabylonLoader.js
  2. 1 0
      dist/preview release/what's new.md
  3. 3 3
      materialsLibrary/test/addfur.js

+ 2 - 2
Tools/DevLoader/BabylonLoader.js

@@ -192,7 +192,7 @@ var BABYLONDEVTOOLS;
 
         Loader.prototype.loadCoreDev = function() {
             // Es6 core import
-            this.loadESMScript(babylonJSPath + "/.temp/" + localDevES6FolderName + "/core/legacy/legacy.js");
+            this.loadESMScript(babylonJSPath + "/.temp/" + localDevES6FolderName + "/core/Legacy/legacy.js");
         }
 
         Loader.prototype.loadModule = function(moduleName, module) {
@@ -260,4 +260,4 @@ var BABYLONDEVTOOLS;
     var loader = new Loader();
     BABYLONDEVTOOLS.Loader = loader;
 
-})(BABYLONDEVTOOLS || (BABYLONDEVTOOLS = {}))
+})(BABYLONDEVTOOLS || (BABYLONDEVTOOLS = {}))

+ 1 - 0
dist/preview release/what's new.md

@@ -143,6 +143,7 @@
 - Updated comment in TransformNode.rotationQuaternion to include undefined as one of the potential return values ([nathankmiller](https://github.com/nathankmiller))
 - CannonJS ignores connectedPivot joint parameter ([TrevorDev](https://github.com/TrevorDev))
 - Fix case sensitive paths ([mrdunk](https://github.com))
+- Fix more case sensitive paths ([mrdunk](https://github.com))
 - Attaching a BoundingBoxGizmo on a child should not remove its parent ([TrevorDev](https://github.com/TrevorDev)))
 - AmmoJS fix include issue caused after modules update and use world contact point to be consistent with oimo and cannon ([TrevorDev](https://github.com/TrevorDev)))
 

+ 3 - 3
materialsLibrary/test/addfur.js

@@ -2,8 +2,8 @@ window.prepareFur = function() {
 	var shells = 30;
 	var meshes = [];
 	
-	var diffuseTexture = new BABYLON.Texture("/playground/textures/leopard_fur.JPG", scene);
-	var heightTexture = new BABYLON.Texture("/playground/textures/speckles.jpg", scene);
+	var diffuseTexture = new BABYLON.Texture("/Playground/textures/leopard_fur.JPG", scene);
+	var heightTexture = new BABYLON.Texture("/Playground/textures/speckles.jpg", scene);
 	var furTexture = BABYLON.FurMaterial.GenerateTexture("furTexture", scene);
 	
 	var fur = new BABYLON.FurMaterial("fur", scene);
@@ -132,4 +132,4 @@ window.prepareFur = function() {
 			configureFur(mesh);
 		}
 	};
-};
+};