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@@ -211,6 +211,7 @@
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- AssetContainer should not dispose objects it doesn't contain. Support for environmentTexture add/remove ([TrevorDev](https://github.com/TrevorDev))
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- Fix `mesh.visibility` not working properly when certain material properties are set that changes the interpretation of alpha (e.g. refraction, specular over alpha, etc.) ([bghgary](https://github.com/bghgary))
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- Fix material and texture leak when loading/removing GLTF with AssetContainer ([TrevorDev](https://github.com/TrevorDev))
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+- Avoid exception when removing impostor during cannon world step ([TrevorDev](https://github.com/TrevorDev))
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### Core Engine
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- Fixed a bug with `mesh.alwaysSelectAsActiveMesh` preventing layerMask to be taken in account ([Deltakosh](https://github.com/deltakosh))
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