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update correct whats new

Trevor Baron преди 6 години
родител
ревизия
6eb8413cb8
променени са 2 файла, в които са добавени 1 реда и са изтрити 1 реда
  1. 1 0
      dist/preview release/what's new.md
  2. 0 1
      what's new.md

+ 1 - 0
dist/preview release/what's new.md

@@ -211,6 +211,7 @@
 - AssetContainer should not dispose objects it doesn't contain. Support for environmentTexture add/remove ([TrevorDev](https://github.com/TrevorDev))
 - Fix `mesh.visibility` not working properly when certain material properties are set that changes the interpretation of alpha (e.g. refraction, specular over alpha, etc.) ([bghgary](https://github.com/bghgary))
 - Fix material and texture leak when loading/removing GLTF with AssetContainer ([TrevorDev](https://github.com/TrevorDev))
+- Avoid exception when removing impostor during cannon world step ([TrevorDev](https://github.com/TrevorDev))
 
 ### Core Engine
 - Fixed a bug with `mesh.alwaysSelectAsActiveMesh` preventing layerMask to be taken in account ([Deltakosh](https://github.com/deltakosh))

+ 0 - 1
what's new.md

@@ -206,7 +206,6 @@
 - Sometimes duplicate controller models are loaded in VR ([TrevorDev](https://github.com/TrevorDev))
 - Particle emit rate and start size over time do not reset on every particle system start ([TrevorDev](https://github.com/TrevorDev))
 - SSAO2 now correctly takes diffuse texture alpha value into account. ([CraigFeldspar](https://github.com/CraigFeldspar))
-- Avoid exception when removing impostor during cannon world step ([TrevorDev](https://github.com/TrevorDev))
 
 ### Core Engine