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@@ -1,27 +1,26 @@
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Changes list
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============
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- 1.4.0:
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- **Major updates**
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- - Bones support ([deltakosh](http://www.github.com/deltakosh)):
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- - Bones and animated bones are now supported.
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- - They can cast shadows
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- - Bones can b exported from Blender or from FBX
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- - Offline support ([davrous](https://github.com/davrous)):
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- - You can specify to offline assets (scene and textures) to a local IndexedDB
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- - Assets are then loaded once until you change the version on a server-side manifest
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- - N-Level octrees ([deltakosh](http://www.github.com/deltakosh)):
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- **Updates**
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- - Adding ```dispose()``` function and a ```disposeWhenFinishedAnimating``` property to sprites ([Cyle](http://github.com/CYle/))
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- - Adding a ```applyTransform()``` function to meshes in order to bake a specific transformation into vertices ([deltakosh](http://www.github.com/deltakosh))
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- - Adding ```setPivotMatrix()``` and ```getPivotMatrix()``` to meshes to define pivot matrix ([deltakosh](http://www.github.com/deltakosh))
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- - ```Mesh.CreateCylinder``` now takes two diameters as parameters to be able to create cone ([deltakosh](http://www.github.com/deltakosh))
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- - New ```material.Clone``` function ([deltakosh](http://www.github.com/deltakosh))
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- **Bugfixes**
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- - ```scene.IsReady()``` is more robust now and can be used to detect when the scene is EFFECTIVELY ready :) ([deltakosh](http://www.github.com/deltakosh))
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- - Fixing animations timing. Animations should be in sync now ([deltakosh](http://www.github.com/deltakosh))
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- - Fixing a bug with orthographic camera ([deltakosh](http://www.github.com/deltakosh))
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- - Fixing a bug with ```attachControl()``` function ([deltakosh](http://www.github.com/deltakosh))
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- - Fixing a bug with ```scene.pick()``` function ([deltakosh](http://www.github.com/deltakosh))
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+- Bones support ([deltakosh](http://www.github.com/deltakosh)):
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+ - Bones and animated bones are now supported.
|
|
|
+ - They can cast shadows
|
|
|
+ - Bones can b exported from Blender or from FBX
|
|
|
+- Offline support ([davrous](https://github.com/davrous)):
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+ - You can specify to offline assets (scene and textures) to a local IndexedDB
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|
|
+ - Assets are then loaded once until you change the version on a server-side manifest
|
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+- N-Level octrees ([deltakosh](http://www.github.com/deltakosh)):
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+**Updates**
|
|
|
+- Adding ```dispose()``` function and a ```disposeWhenFinishedAnimating``` property to sprites ([Cyle](http://github.com/CYle/))
|
|
|
+- Adding a ```applyTransform()``` function to meshes in order to bake a specific transformation into vertices ([deltakosh](http://www.github.com/deltakosh))
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+- Adding ```setPivotMatrix()``` and ```getPivotMatrix()``` to meshes to define pivot matrix ([deltakosh](http://www.github.com/deltakosh))
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+- ```Mesh.CreateCylinder``` now takes two diameters as parameters to be able to create cone ([deltakosh](http://www.github.com/deltakosh))
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+- New ```material.Clone``` function ([deltakosh](http://www.github.com/deltakosh))
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+**Bugfixes**
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+- ```scene.IsReady()``` is more robust now and can be used to detect when the scene is EFFECTIVELY ready :) ([deltakosh](http://www.github.com/deltakosh))
|
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+- Fixing animations timing. Animations should be in sync now ([deltakosh](http://www.github.com/deltakosh))
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+- Fixing a bug with orthographic camera ([deltakosh](http://www.github.com/deltakosh))
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+- Fixing a bug with ```attachControl()``` function ([deltakosh](http://www.github.com/deltakosh))
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+- Fixing a bug with ```scene.pick()``` function ([deltakosh](http://www.github.com/deltakosh))
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- 1.3.2:
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- Fixing a bug with camera.detachControl
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- 1.3.0:
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