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Update what's new.md

deltakosh 12 anni fa
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what's new.md

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 Changes list
 ============
 - 1.4.0:
- **Major updates**
-  - Bones support ([deltakosh](http://www.github.com/deltakosh)): 
-   - Bones and animated bones are now supported.
-   - They can cast shadows
-   - Bones can b exported from Blender or from FBX
-  - Offline support ([davrous](https://github.com/davrous)):
-   - You can specify to offline assets (scene and textures) to a local IndexedDB
-   - Assets are then loaded once until you change the version on a server-side manifest
-  - N-Level octrees ([deltakosh](http://www.github.com/deltakosh)):
- **Updates**
-  - Adding ```dispose()``` function and a ```disposeWhenFinishedAnimating``` property to sprites ([Cyle](http://github.com/CYle/))
-  - Adding a ```applyTransform()``` function to meshes in order to bake a specific transformation into vertices ([deltakosh](http://www.github.com/deltakosh))
-  - Adding ```setPivotMatrix()``` and ```getPivotMatrix()``` to meshes to define pivot matrix ([deltakosh](http://www.github.com/deltakosh))
-  - ```Mesh.CreateCylinder``` now takes two diameters as parameters to be able to create cone ([deltakosh](http://www.github.com/deltakosh)) 
-  - New ```material.Clone``` function ([deltakosh](http://www.github.com/deltakosh)) 
- **Bugfixes**
-  - ```scene.IsReady()``` is more robust now and can be used to detect when the scene is EFFECTIVELY ready :) ([deltakosh](http://www.github.com/deltakosh))
-  - Fixing animations timing. Animations should be in sync now ([deltakosh](http://www.github.com/deltakosh))
-  - Fixing a bug with orthographic camera ([deltakosh](http://www.github.com/deltakosh))
-  - Fixing a bug with ```attachControl()``` function ([deltakosh](http://www.github.com/deltakosh))
-  - Fixing a bug with ```scene.pick()``` function ([deltakosh](http://www.github.com/deltakosh))
+- Bones support ([deltakosh](http://www.github.com/deltakosh)): 
+ - Bones and animated bones are now supported.
+ - They can cast shadows
+ - Bones can b exported from Blender or from FBX
+- Offline support ([davrous](https://github.com/davrous)):
+ - You can specify to offline assets (scene and textures) to a local IndexedDB
+ - Assets are then loaded once until you change the version on a server-side manifest
+- N-Level octrees ([deltakosh](http://www.github.com/deltakosh)):
+**Updates**
+- Adding ```dispose()``` function and a ```disposeWhenFinishedAnimating``` property to sprites ([Cyle](http://github.com/CYle/))
+- Adding a ```applyTransform()``` function to meshes in order to bake a specific transformation into vertices ([deltakosh](http://www.github.com/deltakosh))
+- Adding ```setPivotMatrix()``` and ```getPivotMatrix()``` to meshes to define pivot matrix ([deltakosh](http://www.github.com/deltakosh))
+- ```Mesh.CreateCylinder``` now takes two diameters as parameters to be able to create cone ([deltakosh](http://www.github.com/deltakosh)) 
+- New ```material.Clone``` function ([deltakosh](http://www.github.com/deltakosh)) 
+**Bugfixes**
+- ```scene.IsReady()``` is more robust now and can be used to detect when the scene is EFFECTIVELY ready :) ([deltakosh](http://www.github.com/deltakosh))
+- Fixing animations timing. Animations should be in sync now ([deltakosh](http://www.github.com/deltakosh))
+- Fixing a bug with orthographic camera ([deltakosh](http://www.github.com/deltakosh))
+- Fixing a bug with ```attachControl()``` function ([deltakosh](http://www.github.com/deltakosh))
+- Fixing a bug with ```scene.pick()``` function ([deltakosh](http://www.github.com/deltakosh))
 - 1.3.2:
  - Fixing a bug with camera.detachControl
 - 1.3.0: