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Fix reflection matrix breaking change in 4.1

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Modificáronse 1 ficheiros con 1 adicións e 1 borrados
  1. 1 1
      src/Shaders/ShadersInclude/reflectionFunction.fx

+ 1 - 1
src/Shaders/ShadersInclude/reflectionFunction.fx

@@ -113,7 +113,7 @@ vec3 computeProjectionCoords(vec4 worldPos, mat4 view, mat4 reflectionMatrix)
 
 vec3 computeSkyBoxCoords(vec3 positionW, mat4 reflectionMatrix)
 {
-	return vec3(reflectionMatrix * vec4(positionW, 0));
+	return vec3(reflectionMatrix * vec4(positionW, 1.));
 }
 
 #ifdef REFLECTION