فهرست منبع

Fix case of typescript references

On Linux tsc doesn't compile because the OS is case sensitive
Dimitri Larue 11 سال پیش
والد
کامیت
6d6b6f8aec
1فایلهای تغییر یافته به همراه46 افزوده شده و 46 حذف شده
  1. 46 46
      Typescript/babylon.d.ts

+ 46 - 46
Typescript/babylon.d.ts

@@ -1,49 +1,49 @@
 /// <reference path="babylon.engine.d.ts" />
 /// <reference path="babylon.scene.d.ts" />
-/// <reference path="tools/babylon.math.d.ts" />
-/// <reference path="tools/babylon.sceneLoader.d.ts" />
-/// <reference path="tools/babylon.tools.d.ts" />
-/// <reference path="tools/babylon.database.d.ts" />
-/// <reference path="sprites/babylon.sprite.d.ts" />
-/// <reference path="sprites/babylon.spriteManager.d.ts" />
-/// <reference path="postprocess/babylon.postProcess.d.ts" />
+/// <reference path="Tools/babylon.math.d.ts" />
+/// <reference path="Tools/babylon.sceneLoader.d.ts" />
+/// <reference path="Tools/babylon.tools.d.ts" />
+/// <reference path="Tools/babylon.database.d.ts" />
+/// <reference path="Sprites/Babylon.Sprite.d.ts" />
+/// <reference path="Sprites/Babylon.spriteManager.d.ts" />
+/// <reference path="PostProcess/babylon.postProcess.d.ts" />
 /// <reference path="PostProcess/babylon.postProcessManager.d.ts" />
-/// <reference path="particles/babylon.particle.d.ts" />
-/// <reference path="particles/babylon.particleSystem.d.ts" />
-/// <reference path="mesh/babylon.mesh.d.ts" />
-/// <reference path="mesh/babylon.subMesh.d.ts" />
-/// <reference path="mesh/babylon.vertexBuffer.d.ts" />
-/// <reference path="materials/babylon.effect.d.ts" />
-/// <reference path="materials/babylon.material.d.ts" />
-/// <reference path="materials/babylon.multiMaterial.d.ts" />
-/// <reference path="materials/babylon.standardMaterial.d.ts" />
-/// <reference path="materials/textures/babylon.baseTexture.d.ts" />
-/// <reference path="materials/textures/babylon.texture.d.ts" />
-/// <reference path="materials/textures/babylon.cubeTexture.d.ts" />
-/// <reference path="materials/textures/babylon.renderTargetTexture.d.ts" />
-/// <reference path="materials/textures/babylon.dynamicTexture.d.ts" />
-/// <reference path="materials/textures/babylon.mirrorTexture.d.ts" />
-/// <reference path="materials/textures/babylon.videoTexture.d.ts" />
-/// <reference path="lights/babylon.light.d.ts" />
-/// <reference path="lights/babylon.pointLight.d.ts" />
-/// <reference path="lights/babylon.spotLight.d.ts" />
-/// <reference path="lights/babylon.directionalLight.d.ts" />
-/// <reference path="lights/babylon.hemisphericLight.d.ts" />
-/// <reference path="lights/shadows/babylon.shadowGenerator.d.ts" />
-/// <reference path="layer/babylon.layer.d.ts" />
-/// <reference path="culling/babylon.bounding.d.ts" />
-/// <reference path="culling/babylon.boundingInfo.d.ts" />
-/// <reference path="culling/babylon.boundingSphere.d.ts" />
-/// <reference path="culling/octrees/babylon.octree.d.ts" />
-/// <reference path="culling/octrees/babylon.octreeBlock.d.ts" />
-/// <reference path="collisions/babylon.collider.d.ts" />
-/// <reference path="collisions/babylon.collisionPlane.d.ts" />
-/// <reference path="cameras/babylon.camera.d.ts" />
-/// <reference path="cameras/babylon.freeCamera.d.ts" />
-/// <reference path="cameras/babylon.arcRotateCamera.d.ts" />
-/// <reference path="cameras/babylon.deviceOrientationCamera.d.ts" />
-/// <reference path="cameras/babylon.touchCamera.d.ts" />
-/// <reference path="bones/babylon.bone.d.ts" />
-/// <reference path="bones/babylon.skeleton.d.ts" />
-/// <reference path="animations/babylon.animation.d.ts" />
-/// <reference path="animations/babylon.animatable.d.ts" />
+/// <reference path="Particles/babylon.particle.d.ts" />
+/// <reference path="Particles/babylon.particleSystem.d.ts" />
+/// <reference path="Mesh/babylon.mesh.d.ts" />
+/// <reference path="Mesh/babylon.subMesh.d.ts" />
+/// <reference path="Mesh/babylon.vertexBuffer.d.ts" />
+/// <reference path="Materials/babylon.effect.d.ts" />
+/// <reference path="Materials/babylon.material.d.ts" />
+/// <reference path="Materials/babylon.multiMaterial.d.ts" />
+/// <reference path="Materials/babylon.standardMaterial.d.ts" />
+/// <reference path="Materials/textures/babylon.baseTexture.d.ts" />
+/// <reference path="Materials/textures/babylon.texture.d.ts" />
+/// <reference path="Materials/textures/babylon.cubeTexture.d.ts" />
+/// <reference path="Materials/textures/babylon.renderTargetTexture.d.ts" />
+/// <reference path="Materials/textures/babylon.dynamicTexture.d.ts" />
+/// <reference path="Materials/textures/babylon.mirrorTexture.d.ts" />
+/// <reference path="Materials/textures/babylon.videoTexture.d.ts" />
+/// <reference path="Lights/babylon.light.d.ts" />
+/// <reference path="Lights/babylon.pointLight.d.ts" />
+/// <reference path="Lights/babylon.spotLight.d.ts" />
+/// <reference path="Lights/babylon.directionalLight.d.ts" />
+/// <reference path="Lights/babylon.hemisphericLight.d.ts" />
+/// <reference path="Lights/Shadows/babylon.shadowGenerator.d.ts" />
+/// <reference path="Layer/babylon.layer.d.ts" />
+/// <reference path="Culling/babylon.bounding.d.ts" />
+/// <reference path="Culling/babylon.boundingInfo.d.ts" />
+/// <reference path="Culling/babylon.boundingSphere.d.ts" />
+/// <reference path="Culling/Octrees/babylon.octree.d.ts" />
+/// <reference path="Culling/Octrees/babylon.octreeBlock.d.ts" />
+/// <reference path="Collisions/babylon.collider.d.ts" />
+/// <reference path="Collisions/babylon.collisionPlane.d.ts" />
+/// <reference path="Cameras/babylon.camera.d.ts" />
+/// <reference path="Cameras/babylon.freeCamera.d.ts" />
+/// <reference path="Cameras/babylon.arcRotateCamera.d.ts" />
+/// <reference path="Cameras/babylon.deviceOrientationCamera.d.ts" />
+/// <reference path="Cameras/babylon.touchCamera.d.ts" />
+/// <reference path="Bones/babylon.bone.d.ts" />
+/// <reference path="Bones/babylon.skeleton.d.ts" />
+/// <reference path="Animations/babylon.animation.d.ts" />
+/// <reference path="Animations/babylon.animatable.d.ts" />