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Fix Module Augmentation Case for Linux

sebavan 6 年之前
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6d5bc2f695

+ 1 - 1
src/Culling/Octrees/octreeSceneComponent.ts

@@ -61,7 +61,7 @@ declare module "scene" {
         configurable: true
     });
 
-declare module "Meshes/AbstractMesh" {
+declare module "Meshes/abstractMesh" {
     export interface AbstractMesh {
         /**
          * @hidden

+ 1 - 1
src/Debug/axesViewer.ts

@@ -1,7 +1,7 @@
 import { Vector3, Color3, Quaternion } from "Maths/math";
 import { Nullable } from "types";
 import { Scene } from "scene";
-import { TransformNode } from "Meshes/TransformNode";
+import { TransformNode } from "Meshes/transformNode";
 import { StandardMaterial } from "Materials/standardMaterial";
 import { AxisDragGizmo } from "Gizmos/axisDragGizmo";
 

+ 2 - 2
src/Engines/Extensions/engine.occlusionQuery.ts

@@ -27,7 +27,7 @@ export var _forceOcclusionQueryToBundle = true;
         public occlusionQueryAlgorithmType = AbstractMesh.OCCLUSION_ALGORITHM_TYPE_CONSERVATIVE;
     }
 
-declare module "Engines/Engine" {
+declare module "Engines/engine" {
     export interface Engine {
         /**
          * Create a new webGL query (you must be sure that queries are supported by checking getCaps() function)
@@ -278,7 +278,7 @@ declare module "Engines/Engine" {
         return algorithmType === AbstractMesh.OCCLUSION_ALGORITHM_TYPE_CONSERVATIVE ? this._gl.ANY_SAMPLES_PASSED_CONSERVATIVE : this._gl.ANY_SAMPLES_PASSED;
     };
 
-declare module "Meshes/AbstractMesh" {
+declare module "Meshes/abstractMesh" {
     export interface AbstractMesh {
         /**
          * Backing filed

+ 1 - 1
src/Engines/Extensions/engine.transformFeedback.ts

@@ -5,7 +5,7 @@ import { _TimeToken } from "Instrumentation/timeToken";
 /** @hidden */
 export var _forceTransformFeedbackToBundle = true;
 
-declare module "Engines/Engine" {
+declare module "Engines/engine" {
     export interface Engine {
         /**
          * Creates a webGL transform feedback object

+ 2 - 2
src/Gamepads/gamepadSceneComponent.ts

@@ -41,7 +41,7 @@ declare module "scene" {
         configurable: true
     });
 
-declare module "Cameras/FreeCameraInputsManager" {
+declare module "Cameras/freeCameraInputsManager" {
     /**
      * Interface representing a free camera inputs manager
      */
@@ -62,7 +62,7 @@ declare module "Cameras/FreeCameraInputsManager" {
         return this;
     };
 
-declare module "Cameras/ArcRotateCameraInputsManager" {
+declare module "Cameras/arcRotateCameraInputsManager" {
     /**
      * Interface representing an arc rotate camera inputs manager
      */

+ 1 - 1
src/Particles/particleSystemComponent.ts

@@ -39,7 +39,7 @@ import "Shaders/particles.vertex";
         }
     });
 
-declare module "Engines/Engine" {
+declare module "Engines/engine" {
     export interface Engine {
         /**
          * Create an effect to use with particle systems.

+ 1 - 1
src/Physics/physicsEngineComponent.ts

@@ -138,7 +138,7 @@ declare module "scene" {
         }
     };
 
-declare module "Meshes/AbstractMesh" {
+declare module "Meshes/abstractMesh" {
     export interface AbstractMesh {
         /** @hidden */
         _physicsImpostor: Nullable<PhysicsImpostor>;

+ 1 - 1
src/Rendering/boundingBoxRenderer.ts

@@ -60,7 +60,7 @@ declare module "scene" {
         return this._boundingBoxRenderer;
     };
 
-declare module "Meshes/AbstractMesh" {
+declare module "Meshes/abstractMesh" {
     export interface AbstractMesh {
         /** @hidden (Backing field) */
         _showBoundingBox: boolean;

+ 3 - 3
src/Rendering/edgesRenderer.ts

@@ -15,7 +15,7 @@ import { Node } from "node";
 import "Shaders/line.fragment";
 import "Shaders/line.vertex";
 
-declare module "Meshes/AbstractMesh" {
+declare module "Meshes/abstractMesh" {
     export interface AbstractMesh {
         /**
          * Disables the mesh edge rendering mode
@@ -61,7 +61,7 @@ declare module "Meshes/AbstractMesh" {
         configurable: true
     });
 
-declare module "Meshes/LinesMesh" {
+declare module "Meshes/linesMesh" {
     export interface LinesMesh {
         /**
          * Enables the edge rendering mode on the mesh.
@@ -80,7 +80,7 @@ declare module "Meshes/LinesMesh" {
         return this;
     };
 
-declare module "Meshes/LinesMesh" {
+declare module "Meshes/linesMesh" {
     export interface InstancedLinesMesh {
         /**
          * Enables the edge rendering mode on the mesh.

+ 1 - 1
src/Rendering/outlineRenderer.ts

@@ -36,7 +36,7 @@ declare module "scene" {
         return this._outlineRenderer;
     };
 
-declare module "Meshes/AbstractMesh" {
+declare module "Meshes/abstractMesh" {
     export interface AbstractMesh {
         /** @hidden (Backing field) */
         _renderOutline: boolean;