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Improve a comment in the Breaking changes section (#8662)

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      dist/preview release/what's new.md

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dist/preview release/what's new.md

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 - HDRCubeTexture default rotation is now similar to the industry one. You might need to add a rotation on y of 90 degrees if you scene changes ([Sebavan](https://github.com/sebavan/))
 - PBRMaterial index of refraction is now defined as index of refraction and not the inverse of it ([Sebavan](https://github.com/sebavan/))
 - `SceneLoaderProgress` class is now `ISceneLoaderProgress` interface ([bghgary](https://github.com/bghgary))
-- Rendering of transparent meshes: stencil state is now set to the value registered in the engine instead of being set to `false` unconditionally ([Popov72](https://github.com/Popov72))
+- Rendering of transparent meshes: stencil state is now set to the value registered in the engine (when calling `engine.setStencilBuffer(value)`) instead of being set to `false` unconditionally. This change may affect the highlight layer when using transparent meshes. If you are impacted, you may need to exclude the transparent mesh(es) from the layer ([Popov72](https://github.com/Popov72))
 - Fix width/height GUI container computation to take into account paddings when `adaptWithToChildren = true` ([Popov72](https://github.com/Popov72))