@@ -354,7 +354,6 @@ module BABYLON {
collider.retry = 0;
collider.initialVelocity = this._scaledVelocity;
collider.initialPosition = this._scaledPosition;
-
this._collideWithWorld(this._scaledPosition, this._scaledVelocity, collider, maximumRetry, this._finalPosition, excludedMesh);
this._finalPosition.multiplyInPlace(collider.radius);