|
* The mesh can be set to updatable with the boolean parameter `updatable` (default false) if its internal geometry is supposed to change once created.
|
|
* The mesh can be set to updatable with the boolean parameter `updatable` (default false) if its internal geometry is supposed to change once created.
|
|
public static CreateLathe(name: string, options: { shape: Vector3[], radius?: number, tessellation?: number, arc?: number, closed?: boolean, updatable?: boolean, sideOrientation?: number, cap?: number, invertUV?: boolean }, scene: Scene): Mesh {
|
|
public static CreateLathe(name: string, options: { shape: Vector3[], radius?: number, tessellation?: number, arc?: number, closed?: boolean, updatable?: boolean, sideOrientation?: number, cap?: number, invertUV?: boolean }, scene: Scene): Mesh {
|