- Fixed a bug with `mesh.alwaysSelectAsActiveMesh` preventing layerMask to be taken in account ([Deltakosh](https://github.com/deltakosh))
- Fixed a bug with pointer up being fire twice ([Deltakosh](https://github.com/deltakosh))
- Fixed a bug with particle systems being update once per camera instead of once per frame ([Deltakosh](https://github.com/deltakosh))
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+- Fixed the `LineEdgesRenderer` used for edge rendering of `LinesMesh` handle properly LinesMesh made of disconnected lines + Make it work for instance of `LinesMesh` ([barroij](https://github.com/barroij))