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private _createGizmoMesh(parentMesh: AbstractMesh, thickness: number, isCollider = false) {
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private _createGizmoMesh(parentMesh: AbstractMesh, thickness: number, isCollider = false) {
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var arrowMesh = BoxBuilder.CreateBox("yPosMesh", { size: 0.4 * (1 + (thickness - 1) / 4) }, this.gizmoLayer.utilityLayerScene);
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var arrowMesh = BoxBuilder.CreateBox("yPosMesh", { size: 0.4 * (1 + (thickness - 1) / 4) }, this.gizmoLayer.utilityLayerScene);
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var arrowTail = CylinderBuilder.CreateCylinder("cylinder", { diameterTop: 0.005 * thickness, height: 0.275, diameterBottom: 0.005 * thickness, tessellation: 96 }, this.gizmoLayer.utilityLayerScene);
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var arrowTail = CylinderBuilder.CreateCylinder("cylinder", { diameterTop: 0.005 * thickness, height: 0.275, diameterBottom: 0.005 * thickness, tessellation: 96 }, this.gizmoLayer.utilityLayerScene);
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