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@@ -6,6 +6,8 @@ precision highp float;
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#include<__decl__backgroundFragment>
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#include<__decl__backgroundFragment>
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+#define RECIPROCAL_PI2 0.15915494
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+
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// Constants
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// Constants
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uniform vec3 vEyePosition;
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uniform vec3 vEyePosition;
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@@ -286,4 +288,4 @@ vec4 color = vec4(finalColor, finalAlpha);
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#endif
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#endif
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gl_FragColor = color;
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gl_FragColor = color;
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-}
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+}
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