@@ -6,6 +6,8 @@ precision highp float;
#include<__decl__backgroundFragment>
+#define RECIPROCAL_PI2 0.15915494
+
// Constants
uniform vec3 vEyePosition;
@@ -286,4 +288,4 @@ vec4 color = vec4(finalColor, finalAlpha);
#endif
gl_FragColor = color;
-}
+}