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@@ -14,6 +14,7 @@
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- Added [VideoDome](http://doc.babylonjs.com/how_to/360videodome) class to easily support 360 videos ([DavidHGillen](https://github.com/DavidHGillen))
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- Added [GlowLayer](https://doc.babylonjs.com/how_to/glow_layer) to easily support glow from emissive materials ([sebavan](https://github.com/sebavan))
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- New [AssetContainer](http://doc.babylonjs.com/how_to/how_to_use_assetcontainer) Class and loading methods ([trevordev](https://github.com/trevordev))
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+- Added depth of field effect to the default pipeline ([trevordev](https://github.com/trevordev))
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## Updates
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@@ -42,7 +43,6 @@
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([carloslanderas](https://github.com/carloslanderas))
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- (Viewer) initScene and initEngine can now be extended. onProgress during model loading is implemented as observable. ([RaananW](https://github.com/RaananW))
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- glTF loader now supports the KHR_lights extension ([MiiBond](https://github.com/MiiBond))
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-- Added depth of field effect to the default pipeline ([trevordev](https://github.com/trevordev))
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- The observable can now notify observers using promise-based callback chain. ([RaananW](https://github.com/RaananW))
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- Added base64 helper functions to `Tools` ([bghgary](https://github.com/bghgary))
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- Added `createDefaultCamera` and `createDefaultLight` functions to `Scene` ([bghgary](https://github.com/bghgary))
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