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Add typedoc for TransformNode.resetLocalMatrix()

Nicholas Barlow 5 gadi atpakaļ
vecāks
revīzija
6aaa38c6dc
1 mainītis faili ar 4 papildinājumiem un 0 dzēšanām
  1. 4 0
      src/Meshes/transformNode.ts

+ 4 - 0
src/Meshes/transformNode.ts

@@ -1168,6 +1168,10 @@ export class TransformNode extends Node {
         return this._worldMatrix;
     }
 
+    /**
+     * Resets this nodeTransform's local matrix to Matrix.Identity().
+     * @param independentOfChildren indicates if all child nodeTransform's world-space transform should be preserved.
+     */
     public resetLocalMatrix(independentOfChildren : boolean = true): void
     {
         this.computeWorldMatrix();