瀏覽代碼

Add typedoc for TransformNode.resetLocalMatrix()

Nicholas Barlow 5 年之前
父節點
當前提交
6aaa38c6dc
共有 1 個文件被更改,包括 4 次插入0 次删除
  1. 4 0
      src/Meshes/transformNode.ts

+ 4 - 0
src/Meshes/transformNode.ts

@@ -1168,6 +1168,10 @@ export class TransformNode extends Node {
         return this._worldMatrix;
     }
 
+    /**
+     * Resets this nodeTransform's local matrix to Matrix.Identity().
+     * @param independentOfChildren indicates if all child nodeTransform's world-space transform should be preserved.
+     */
     public resetLocalMatrix(independentOfChildren : boolean = true): void
     {
         this.computeWorldMatrix();