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@@ -47,5 +47,5 @@
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- Fixed bug with OBJ Loader - All meshes were concatenated with the previous one ([Temechon](https://github.com/Temechon))
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- Fixed bug with OBJ Loader - All meshes were concatenated with the previous one ([Temechon](https://github.com/Temechon))
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- **Breaking changes**
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- **Breaking changes**
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- `VertexData.CreateLines()` removed as `MeshBuilder.CreateLines()` now calls `MeshBuilder.CreateLineSystem()`
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- `VertexData.CreateLines()` removed as `MeshBuilder.CreateLines()` now calls `MeshBuilder.CreateLineSystem()`
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- - `scene.onNewXXXAdded` and `scene.onXXXRemoved' callbacks were removed and replaced by `scene.onNewXXXAddedObservable` and `scene.onXXXRemovedObservable`
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+ - `scene.onNewXXXAdded` and `scene.onXXXRemoved` callbacks were removed and replaced by `scene.onNewXXXAddedObservable` and `scene.onXXXRemovedObservable`
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- `Material.dispose` does not dispose textures by default. You have to call `material.dispose(false, true)` to get the previous behavior.
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- `Material.dispose` does not dispose textures by default. You have to call `material.dispose(false, true)` to get the previous behavior.
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