|
this._program = engine.createShaderProgram(this._vertexSourceCode, this._fragmentSourceCode, defines, undefined, this._transformFeedbackVaryings);
|
|
this._program = engine.createShaderProgram(this._vertexSourceCode, this._fragmentSourceCode, defines, undefined, this._transformFeedbackVaryings);
|
|
this.bindUniformBlock(name, this._uniformBuffersNames[name]);
|
|
this.bindUniformBlock(name, this._uniformBuffersNames[name]);
|